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Great Game Mastering
Great Dungeon Mastering
Introduction and welcome (1:18)
Who is speaking? (2:04)
Overview: what's in store? (1:55)
How to approach this course
Preparation
Preparation: introduction (0:52)
Different levels of preparation (6:00)
Session preparation in more detail (3:40)
One Shot games vs. Campaigns (2:01)
Do you need to know all the rules? (4:28)
How much should you prepare? (3:17)
Exercise: Speed preparation (1:01)
Power levels characters vs. world (2:33)
Finding good adventure hooks (3:25)
Design elements: dungeons, buildings, environments (4:51)
Design elements: Traps and secret doors and rooms (2:46)
Design elements: Riddles and puzzles (3:30)
Dealing with commercial campaign settings (2:05)
Game master screen setup (7:52)
The player group
Player group: introduction (0:44)
How do I find players? (4:53)
Who are the right players for my campaign? (3:42)
Setting expectations (3:52)
Game table etiquette (5:52)
Getting to a good party composition (8:55)
Balancing power levels between characters (2:56)
Exercise: know your players (1:27)
Running the game
Running the game: introduction (0:24)
The game master role (Leadership) (8:56)
The rule of cool (3:18)
Managing conflict (7:23)
Dealing with stage fright and anxiety (5:48)
Building drama: narration (5:49)
Exercise: variations on a theme (4:24)
Building drama: cutscenes (2:39)
More options to build drama and immersion (3:03)
Props and handouts (2:55)
Character rewards (loot, gold and other things) (4:49)
Running combat: Encounters (5:33)
Running combat: Battle maps and miniatures (4:11)
Danger ahead: player character death (2:15)
"GM cheating": should you be fudging the dice? (3:58)
Dealing with failed skill checks: failing foward (4:30)
Pacing the game (4:02)
Winging it: improvisation (4:46)
Exercise: Stanislavski improvisation (1:57)
Exercise: after action report (1:13)
Special Situations
Special Situations: introduction (0:52)
Taking care of your voice (5:11)
Voice acting (6:15)
Dealing with challenging players! (18:28)
GM to the rescue: TPK and Deus Ex Machina (4:40)
Making magic magical (3:30)
Making monsters more interesting: variations (6:06)
Homebrew rules (4:38)
Dealing with in- and out of character knowledge (2:24)
Dealing with missing players (3:59)
Dealing with a split party (3:47)
Character (over-) optimisation & Min-Maxing (3:10)
Playing online or remotely: what are the options? (4:38)
A touch of evil: should you allow evil characters? (3:45)
Final words (0:58)
Running combat: Battle maps and miniatures
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